Game Design: Secrets of the Sages by Marc Saltzman is such a great resource for a budding programmer/game designer. The book has an ISBN# 1-57595-673-X.
I can easily say I love this book. I’ve been reading this 4th edition (which I’ve had for years but never got around to reading) consistently for the past 8 months. It’s about 550 pages long. And since it’s mostly down-to-earth advice, I read it in little blurbs of a few pages at a time.
Here’s what you’ll find in the book:
1. Every edition is different. The Fourth Edition has advice on Game Design, Game Testing, Game Production, Programming and getting into the industry. But what makes each edition truly different is the time when it is written. Since the Fourth Edition is from 2002, it has great insight into the “Post Golden Age” of gaming. So you get interviews with people who make Jazz Jackrabbit, Dragon’s Lair, Lionhead Studio’s Peter Moleneux (albeit his interviews tend to be short). So keep that in mind if you get an earlier or later edition. The edition will affect the content and the gaming perspective.
2. ADVICE THAT YOU NEED. I loved the comments in the book about target audiences. There’s a gem of a tidbit of insight that says most game designers try to make games for teenage boys. Yet the biggest demographic to-date for people who actually purchase and play games are Grandmothers! I had no idea! (Time for me to brush up on my probability training and learn how to make a dice/card game!)
3. Repetitive mind-pounding conversations. The editor asks questions that are must-know level of information. Such as: “What should new programmers do to get a job in the industry?” – “Where should a budding game designer start?” and many more questions. And even though there is some repetition in what the interviewees say, that consistency in message helps to dissuade any delusions that a young designer may have. (In my case I really needed to read in writing how a portfolio of completed mods and/or projects is important above all else.)
SECRET TIP:
This is more of a mental note to myself. But I’m sharing it with you all.
Sometimes when I read books. I find secret little hints. In this book, there was an interview with Will Wright of Maxis Software. He made the Sims and many other extremely successful games. He says that he read an excellent book called, “A Pattern Language” from Oxford University Press (1977) and this book helped him come up with the Sims.
I bookmarked this page so I’d make a note of it. Now this book is one that I’d like to read. Perhaps I’ll reward myself by purchasing this book after I finish my next project for Android!
-Tyler
NOTE: Paaman Part 2 – Himitsu Kessha Madoodan wo Taose! -> This game is cool!