overidon.com Central Database for Overidon Omnimedia

April 3, 2012

TLoZ Second Quest is an Undiscovered Treasure for Many New Gamers

Filed under: Gaming — Tyler @ 12:29 pm
Legend of Zelda

Note how Link is carrying a Silver Sword in this picture - It means the "Second Quest" is activated

The Legend of Zelda (Part One) is the most heralded console video game of all time according to many websites and review magazines. If it’s not #1 it’s usually on the top ten. But what many people don’t realize, is that most people who are fans of the game…have only actually played 50% of the adventure.

That’s right, The Legend of Zelda has a “Second Quest” you can tell if you character is ready for the Second Quest by looking at the “- S E L E C T – ” Screen. If your character is holding a silver sword, then you have beaten the game at least once. This means, the next time you play the game, you will be on the Second Quest.

In the Second Quest of Zelda, you play on a very similar “overworld” map. There are only very small cosmetic changes. For example one place which you can find via your raft does not exist any longer etc.

The difference is that the overworld map has many changes in terms of dungeon locations, hidden powerups, the “It’s a Secret to Everybody” coin bonus areas, and of course the guys who rake over your money by playing that dastardly coin guessing game.

When you play the Second Quest, you are actually playing a game which is about 70% harder than the first quest. Only the first dungeon is in the same place…all the rest are tricky to find. You might have to burn a bush here, or blow a whistle there. If you beat the first quest, you’ll be able to get through the second…it’s just that the Second Quest takes much more patience and perseverance.

Zelda SQ

This is a map which might help you on the last dungeon of Zelda 1 - Second Quest

If you played through the first quest, you didn’t even get to encounter all the monsters. In the Second Quest there are rabbit faces which are pinkish color. And they do a lot of damage. Also, the skeleton dudes can throw their swords in this one. To make things more interesting, the floating bubble things which make you unable to use your sword are back. But in this case, the red ones make it so you can’t use your sword…and the blue ones allow you to use your sword again. Leaving the dungeon doesn’t help. You have to either touch a blue death bubble or else die completely, then start at the beginning again. It is much better to touch the blue bubble.

The dungeons are tremendously more satisfying to beat. There are plenty of invisible walls and ones which need to be destroyed in order to get to the next area. I recommend that you always carry over 100 rupees on you at all times, this is because there are many times you meet old dudes who will give you an upgrade on your gear for 100 coins. Also, you might have to pay money or take a hit to your total heart containers. NEVER TAKE A HIT TO YOUR HEART CONTAINERS. That would just be ridiculous. We’re talking about your life man. Cash can be farmed anytime when you’re in the overworld. There are only a limited number of heart containers in this game for either quest so those are your treasured buddies.

Speaking of the overworld. You need to start thinking like a professional miner to find stuff in this quest. If there is a wall or mountain which looks like it could be bombed in order to find a secret area…DO IT. If there’s a bush, burn it. If there’s a pushable rock, push that bad boy. Also, when you get the whistle, play your latest track every time you visit a new spot in the overworld. There are a couple secrets in the desert which can only be accessed by using the whistle. Also, in the graveyard the whistle unlocks a dungeon. So you use this whistle a lot more in this quest.

Another thing to remember, is that the dungeons may have staircases which act somewhat like subroutines in a computer program. They may take you back to the beginning of the map or to a strange area. The only level which I felt really needed me to draw a map of what was going on was the final stage. I included it to the right, so you can see what I’m talking about. But you might be super visualization-status so you might not need a map.

If you’re a new gamer and you just got Zelda on your Wii virtual console, don’t forget to play the Second Quest! This is what I consider the “ACTUAL” game. The first quest is just like a warm-up to the second one. You need to beat the second quest to say you actually beat the game. If you didn’t beat the second quest, then you haven’t beaten Zelda part 1. Sorry dude.

-Tyler

March 20, 2012

Getting the most out of your Skyrim Experience

Filed under: Gaming — Tyler @ 1:30 am
Skyrim

This is a before/after shot of what a companion can look like if you equip him or her with style. An AI friend or two can make the game much for fun.

The game Skyrim is a Role Playing Game (RPG) made by Bethesda Game Studios. It is available for XBOX 360, PS3 and PC. But I recommend playing it on a very fast and powerful computer…preferably with a good video card.

One problem that many of my friends are having with Skyrim is that they are starting the game and then dropping it. They are saying things like, “I just got bored” or, “I couldn’t get exactly into it.”

This problem has to do with the specific genre of game Skyrim actually is. Most RPG’s that have come out in the last few years are Role Playing experiences which guide the player along a series of quests and a core storyline. Similar to First Person Rail Shooters which guide the player along a pre-destined path, most RPG’s are quite linear either in the quest/storylines and the progression through the maps and/or dungeons.

Skyrim is a different type of game which stays true to its Elder Scrolls roots. It is a Completely Immersive RPG Experience. It should not be attempted to be played in a, “Let’s bang these quests out” type of manner. Skyrim is a type of game where you simply put yourself in the shoes of the character you create, and experience the beautiful and vast world which Bethesda so painstakingly created.

All gaming philosophical standpoints aside, there are some quick tips which can greatly enhance someone’s Skyrim experience which can help make it so you don’t put the game down after just a few hours or quests.

First, “Power Leveling” in Skyrim doesn’t necessarily benefit your character in any tremendous way. Power Leveling is a technique where players of RPG’s tend to want their characters to be either extremely powerful or to have acquired all the best skills and items.

Yet Skyrim is a single player game. There are no other human-controlled players to compete with. Your character in no way needs to be the maximum level of 80+ in order to finish the game. And you will probably have a much more fun time playing the RPG if you focus on playing the game in a relaxed fashion with lots of breaks to real-life…instead of trying to make some sort of cookie-cutter overpowered character.

In fact, the enemies in Skyrim always level with you. So if you try to power level your way to getting some special perk or ability, your opponents will get much stronger. The combination of skills and perks that you choose will directly affect your success in battle. And there is absolutely no reason to abuse some sort of in-game glitch to level up your “Blocking” or “Light Armor” skills. If you go through the game at a lower level, you will find the enemies very manageable. And if you encounter especially dangerous bosses or monsters, you can do one of two things in order to continue having fun in Skyrim.

First, you can always leave an area and come back to the monster or problem later. Certain enemies may be simply too strong for your current item and skill set up. So leaving the area and doing some other tasks can help you train and become stronger to face the monster or boss.

Secondly, you can simply change the difficulty setting by pressing “escape” and then navigating to the “gameplay” tab. From there you can change the difficulty on the fly in case there’s a boss you don’t want to come back to later. This comes in real handy in the beginning of the game when you may not have very good items or if you’re still getting used to combat and find yourself in a sticky situation where you need to fight a boss to complete a quest. A good rule of thumb is that if you lower the difficulty to the easiest setting temporarily, you basically do double damage versus enemies.

Stamina, Stamina, Stamina:

As you level in the game, you will be presented with a choice. You can either boost your Magic, Health or Stamina stats. In the beginning of the game, it is extremely important to boost your stamina and health first. This is because your stamina will directly add 5 pounds of carry weight capacity to your character.

Since the game of Skyrim has so many encounters, many items drop in dungeons. Lots of these items such as swords and armor have tremendous resale value to vendors in different cities and towns withing Skyrim. And since you can use money to purchase ingredients and components for crafting, smithing, and enchantment…cash on hand is always a good thing. So level up your stamina ability and you will have plenty of carrying capacity in combination with your ally or companion buddy to loot a dungeon quite thoroughly. This brings us to our next section on allies…

skyrim allies and friends

The ambiance of Skyrim is greatly enhanced by having cool allies

Friends and family are what make life fun:

In Skyrim, you will encounter many characters which need your help with something. If you help them out and complete their specific side-quests, they may be willing to become your ally. But you can only have one humanoid ally at a time, so don’t be discouraged if someone refuses to join you. It probably means you have a companion with you already. The game designers probably didn’t want you rolling around towns with small armies of NPC’s like in Syndicate or other games.

On the plus side, you can enlist the help of a horse and a dog as well. So that means you can have 3 Non Player Character (NPC) helpers in total.

If you have a humanoid ally, you can equip that person with weapons and armor that are appropriate to that NPC’s specific character attributes and abilities.

For example, in one of the beginning towns, I met up with an ally named, “Sven” who joined me after I helped him get a girlfriend. (Sounds just like real-life, I know) At first I thought Sven was going to be a complete butterball in combat because he was a bard in the local tavern and his songs weren’t particularly memorable. But I thought he was friendly and that he might make a good meat shield in combat. What turned out actually blew my mind…

Similarly to the character I created, Sven focused on Two-Handed Weapons and Heavy Armor. That means he was able to equip any weapons and armor that I could use. On top of that, he was highly proficient in using a bow and arrow, which my character does not use. So this makes fighting dragons very interesting because Sven can weaken the dragon at range when I run out of magic.

Having a humanoid ally is great if you craft items because you can seriously decide what your ally will look like with all the gear. If your ally is capable of wearing heavy armor like Dwarven Armor, you will have this huge, tank-looking hero following you around. It is seriously awesome.

As mentioned earlier, your ally can carry over 200-300 pounds worth of items. So this comes in handy in dungeons when you’re picking up a lot of armor which you’d like to sell back in town.

If you ever get blocked in a doorway by your ally or dog here’s a quick tip. Either dash toward your ally by pressing the “Sprint” button on your keyboard, or start to “Sneak” around the door. By sprinting or sneaking, your dog and humanoid ally will either get pushed away or else they will simply move out the way. This quick tip can save you several minutes of frustration.

If you choose “Smithing” as one of your skill paths, you will have the potential to craft the best weapons and armor of your choice for you and you ally. The next section discusses multiplier effects of the crafting skills and how these seemingly superfluous skills can make your character powerful beyond belief…without requiring you to power-level and get bored.

Craft your way to victory:

Regardless of whether or not your character uses a bow and arrow, mage robes, a two-handed greatsword or punches people to death with heavy gauntlets…your character can benefit from the 3 branches of crafting.

The three branches of crafting are: Smithing, Enchanting, and Alchemy.

Smithing allows your character to create weapons and armor…but it also allows you to upgrade weapons and armor. That means there are two primary steps to smithing: First build the item, then either sharpen the sword on a grind-stone or else upgrade the armor on a workbench.

Your smithing skill level and “perks” determine what kind of weapons and armor you can build. But your current “level” of smithing skill directly correlates to bonus damage or bonus armor rating which is added to your upgraded weapons and armor after you hone them. Since this skill is augmented by drinking Alchemy potions known as “Potion of Fortify Smithing” and also by Gauntlets, Chest Armor, Rings and Necklaces that are enchanted with the bonus called “Fortify Smithing” you can make extremely powerful weapons and armor if you mentally plan your crafting techniques. What is most important is the moment when you use the grindstone and/or workbench. That’s when you need to throw on your smithing armor and drink your fortify smithing potion. I need to give my landlord credit here because he really opened my eyes to this conjunction of skills and equipment. And I’ve had tons of fun trying to come up with uber gear for me and Sven to use in combat.

Seriously, there is nothing more satisfying then seeing your ally use your crafted equipment to finish off a dangerous enemy or boss when you’re weakened and blocking to save your life. It adds a level of depth and satisfaction to the game which is unmatched for a single player experience. I haven’t had this kind of fun since I played Fallout 1 and 2.

“But what if my character and my ally is a mage? I don’t feel like doing all that smithing stuff!”

That’s totally OK! If your character is a pure magic-user, you’ll probably choose to wear robes and clothing…which cannot be upgraded at the grindstone and/or workbench. But even though you won’t be putting points into the smithing skill tree, you definitely won’t want to miss out on the alchemy and enchanting skill trees.

A mage is able to enchant his or her robes with magical properties. Similarly to how the Two-Handed warrior would want to enchant her sword with a “Shock” enchantment to damage enemies on impact. A mage and enchant his robes or fine clothing with the “Fortify Magika” enhancement. This can give your character additional mana reserves for casting spells. Many other enchantments work in the game which greatly benefit mages. It is rumored that a mage with powerful  “Fortify Enchantment” alchemy potions and a maximum skill level in enchanting can actually create robes and jewelry which can completely nullify the magic costs of casting a specific branch of magic spells. So if you a re a Destruction mage, it is rumored that you’ll be able to enchant clothing which can make it so you can cast dangerous lightning spells indefinitely…without draining your mana reserves. Can you see why the crafting branches of skills are important yet?

Damage Multipliers for the win:

One thing you’ll notice early on when you make your first few level advancements is that most skills have a perk in the beginning which enhances the effectiveness of that specific skill tree. Once you figure out what your primary method for defeating enemies, it is important to max this skill.

Let’s say you use a sword and a shield. Then you would probably want to max your one-handed bonus damage skill and also your blocking effectiveness skill. The bonus damage multiplier added by the one-handed perk is combined with whatever your effectiveness is in honing weapons in the Smithing skill tree. So if you are and excellent smith and add a lot of bonus damage to your crafted weapons, your sword will also reap the benefits of your one-handed sword bonus damage skill.

The same thinking goes for your magic abilities. If you are a destruction spell user, there are several perks that can enhance the damage-dealing capabilities of your magical attacks.

Yet don’t forgot that the skill trees of enchantment and alchemy both have similar effectiveness multipliers. And since all characters can directly benefit from these skill trees there is no reason not to make the best potions and gear enchantments around.

If you love to read, you’ll love Skyrim:

On a final note, the books in Skyrim are extensive and some of them are very short. They can be just a few pages long, but they can add an extra point toward one of your skill trees. But in-game bonuses aren’t the only reason to read the books in Skyrim. They are both entertaining and thought provoking. Some of the histories may seem dry, especially if you don’t like to read histories. But other books on the mythology or fables in the game are excellently written and can go on for volumes.

One particular book series that I’ve read several volumes of is, “The Real Barenziah” series of books. I’m not a huge fan of romantic literature, but the story of Barenziah was simply superb. It dealt with intrigue, love and even moral issues all in a few volumes. The series added context to several of the quests I’ve been on and it overall adds to the ambiance of the game.

If you aren’t a person who likes to read, the books aren’t completely necessary. But if you are an avid reader, this game has enough books to add many extra hours to your gaming experience.

The book on tips for bartering has even helped me negotiate prices in real life. It discusses things which helped me get a good deal on an environmentally friendly laundry hamper at Macy’s the other day. Who knew?

-Tyler

March 19, 2012

HoN Rampage Rhino Assault Guide

Filed under: Gaming — Tyler @ 12:58 am
This HoN Guide Covers Rampage and Assault Tactics

This HoN Guide Covers Rampage and Assault Tactics

As someone who was new to Dota-style games, the game of Heroes of Newerth (HoN) seemed fun but there was never a character that seemed to match my personality and gaming preferences. I’ve always been drawn to “Crowd-Pleaser” characters in multiplayer games. This could be “King” or “True-Ogre” from the Tekken series. The multithrows of King and the fire breath/snake-arm of True Ogre seem to make people watching the game who may not even be necessarily playing have a great interactive time. It’s kind of like seeing a pro-wrestling match except better.

Well, it turns out Rampage can be a real crowd pleaser as well. This is especially true if you are the kind of person who has a good sense of comedic timing. Rampage can seriously make people rage, and your friends will have a blast.

To build an “Assault-Style” Rampage, you need to understand he is a set-up, gank, and map-control character. Later in the game he becomes a carry which can play ball with the best of them, but that isn’t until very late, so survivability and escape in the beginning is key.

When I first played Rampage, I thought the best item for boots would be steam boots. My thinking was that the additional strength and attack speed would make Rampage a more effective fighter and tank. That never seemed to work.

Then I talked with a friend from Starbucks who is very good at HoN and he recommended for me to purchase “Ghost Marchers” for Rampage. This is for multiple reasons, Ghost Marchers can be activated for additional speed. This extra speed temporarily increases your damage bonus which is passively given by your “2” skill. But most importantly, the Ghost Marchers are generally very fast and they allow you to walk through creeps and players on command. This “ghost” ability is excellent for both catching up to prey and for escaping.

My starting items are slightly unorthodox because I choose to get minor totems all around and a shield. If there is only one ward being placed in the beginning, I’ll even sacrifice one of my minor totems to purchase a ward even if I’m middle lane. This is because Rampage is a map control character, if you know what’s happening…you’ll be able to better communicate ganks and set up solid plays.

My first skill that I get for Rampage is the passive stun. This stun is on a cooldown timer and it adds bonus damage and stun/knockback similarly to his “1” skill.

The beauty of the passive stun is that it allows you to last-hit with tremendous ease. A shield and a passive stun allows you to get creep kills like a pro. The only real trouble character for middle lane would be Arachna, because her slow and excellent range can really punish you for going in for a last hit.

Early game strategy is to simply stay mentally alert and if you’re mid try and get runes if your opponent is going for them. If your opponent isn’t going for runes, you should probably only leave the lane if you see a Double Damage (DD) rune, or possibly if you see Haste or Regen if you know it will give you guaranteed survivability or if the lane is pushed deeply toward your territory and you can get an easy gank with either top or bottom lane.

The first item to build is your Ghost Marchers (which are often referred to as Phase Boots). Then after that rush Shrunken Head (BKB). The few seconds of magic immunity which BKB offers gives Rampage the perfect vehicle for initiating charges (1-skill) and chaining to his ultimate ability. All you have to do is charge your enemy, throw on BKB when you get close…and then chain your target with your ultimate. Then immediate activate your Ghost Marchers and then drag your chained enemy to your friends. At this time I often hold the “T” button and then tell my allies, “Hit this kid!!!” and other anti-social suggestions in order to wake people up and to use their auto attacks. This techqnique I call, “Drag and Drop” because it works so well.

As for your 3rd big item, that would be FrostBurn or “Sange and Yasha” depending on if you’re a Dota player or not. What is important is that you build the agility “Firesword” first as opposed to the ice sword. This is because the fFiresword gives you extra agility and movement speed which affects your armor rating and bonus damage because of your “2” skill. Also the extra attack speed doesn’t hurt.

Once FrostBurns are complete, you’ll be able to start doing some fun things. Actually, you don’t need to wait for FrostBurns to do these more advanced tactics but they definitely are made easier by the movement slow which is brought on by the ice sword.

Advanced Tactics with Rampage:

If you don’t have your ultimate ready or if you aren’t even level 6 yet. You can still do some amazing things with Rampage. The first tactic is called, “Rhino Assault” because it uses the “2” skill to play ping pong with your enemies.

First, charge your opponent using the 1-skill. Then if you have enough mana, use your “2” skill to call the might of the herd. This slows the enemies in a short radius.

This is the tricky part. You will be tempted to immediately hit your opponent again because you know your passive does so much extra bonus damage. But if you are able to mentally hold back, you can actually use the movement slow of your 2-skill to walk around your opponent. You might have to activate your Ghost Marchers for an additional boost of speed. Make sure to use hotkeys because clicking all these activatable items with your mouse is completely nub-style.

After you walk around your enemy while it is slowed, then hit the target back in the opposite direction that it “wants” to go. This is probably away from your team. If you can consistently pull this off, your enemies will have a very hard time escaping when you and your pals are bringing on the pressure.

The next tactic is called, “Gangsta-scape” because you will be allowed to run from a single or multiple enemies and waste a lot of their time without dying. When I do this escape I usually type something like, “BRBZLZ FROM CLAN CZLZ” and the other team thinks that I’m 10 years old. But I’m not, I’m just immature.

This tactic is pretty easy to do, it just takes some guts. When someone is chasing you, run away and make it look like you’re really scared. This is usually made possible by doing dumb stuff like walking in a straight line. But at a time where you’re coming toward a fork in the road or near some line-of-sight impeding trees or elevation, turn around and hit your enemy with your passive stun. You’ll take your opponent off guard because you’ll knock them back. Then activate your shrunken head and/or Ghost Marcher boots and run away.

The final advanced tactic with Rampage is “Map Control” and although it sounds more like a strategy than a tactic, it works for both. Your “1-skill” charge ability allows you to keep “Perma-Sight” on your target, even if they are on the other side of the map or if they become invisible. This is a great way to help allies finish a gank because sometimes in early game, all your allies need is to know where an opponent is going during a level 3 fight in order to get the kill. If you charge in, they might be able to finish the target before you even get there. And if they don’t, you’ll be running so fast you might be able to finish off the dude before he can run back to tower or base.

One piece of advice which I sometimes blunder with myself, would be the necessity to charge from out of the line-of-sight of your opponents. So if you’re going to gank bottom lane and if you’re middle lane, make sure the opponent doesn’t see you begin your charge. A good idea is to make it look like you’re running back to base to buy something and then charge from in between your forward and middle tower. This way the middle lane might omit informing his teammates that you’re missing. And when you open up shop on bottom lane they will be sad little wigglers.

Late Game Items:

Since your 3 primary items are always going to be Ghost Marchers, BKB and FrostBurns…you’re probably wondering what to fill the last 3 slots with. I recommend getting Runed Axe 4th, Rift Shards 5th and then Savage Mace 6th. This is because Runed Axe and Savage Mace and Rift Shards all stack with your passive stun “3-skill” and your 1-skill charge stun. So if you hit your target and proc you stun, you will also have a chance to do critical damage on that bonus damage. But this happens in a radius because of the Runed Axe. To make things more impressive, the Savage Mace has a bonus damage proc which might go off in an area of effect as well. With these items, your Rampage can seriously just turn on BKB and make short work of extremely strong characters.

Of course, that’s a more carry-style build for late game and should only be used if your team already has a tank. If you’re the only STR hero, then go ahead and get Behemoth’s Heart.

I hope you enjoyed this guide and happy Rampaging!

-Tyler

March 1, 2012

V6 the Game is Ridiculously Awesome

Filed under: Gaming — Tyler @ 11:02 am
END VVVV

VVVVVV - Just beaten

So my friend Matt gave me this “Indie Game Pack Bundle” from Steam. It was a couple of credit-codes which allowed me to download to my Steam Library several independently crafted games. The first one that caught my eye was a game called, “VVVVVV.” I thought to myself, “This game has a title which is more like a sound than it is like a title for a word. Is it saying, ‘VVVVroooom’ or ‘VVVVVooooracity?” Little did I know I was delving into a strange world filled with teleportation, dangerous spikes, and friendly crew-members which need saving. The game is short, it only took 3 hours to beat it. But it is extremely challenging for the human reflexes. You can probably tell by how I died over 1,300 times.

You start out the game as “Captain Viridian” which is a name that somehow resonated with me as a gamer very well. He has a problem because his ship is damaged and also there’s a disturbance in space-time among other dimensional problems.

The goal of the game is to rescue the 5 other crew member who also have their names start with the letter V. So maybe that’s where the title came from. Perhaps it’s an anacronym for the first letter of all the crew member’s names. Puzzling…

You can’t jump in the game. You can only flip your character’s personal gravitational field by pressing “spacebar” or you can fall off a ledge. So the only buttons you actually use for the game is spacebar, left and right.

Dangerous spikes kill you instantly at you re-appear at the latest checkpoint. There are no RPG elements to the game. And there aren’t really any adventure elements to the game except for the exploring aspect. It is basically a twitch-reflexes training game which teaches people a lot about understanding sine waves. What I mean by this is that sine waves in the game are the only way for you to survive dangerous spikes. It’s as if the creator of the game wanted people to understand sine waves from a more physical and human reflex-level than simply in a math or physics book.

There were several places when I was playing the game when I thought to myself, “Oh, I just need to adjust the beginning of my falling sine wave to start at the apex instead of the trough.” And lo and behold by starting the wave at a different point in the sine wave I was able to transverse the gambit of flying enemy triangles.

The music for this game is excellent. If you like music done in FL Studio which has an 8-bit FM style you will probably love this game. I learned a lot and I definitely feel like I have faster reflexes between my left thumb, 4th right finger and right index finger. This will definitely help me open packaged foods like protein bars in the future.

Here’s a LINK where you can get this game from the official website!

-Tyler

« Newer PostsOlder Posts »

Powered by WordPress