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August 14, 2013

Ducknuck84 Delivers the French D1 from Wold of Tanks

Filed under: Gaming — Tyler @ 9:04 pm
Wold of Tanks: D1 - click the image for video

Wold of Tanks: D1 – click the image for video

Ducknuck84 is a pro at Wold of Tanks (WoT). He allowed overidon.com to embed his video on the “Fail Tank” from French History. According to the video below, the “D1” is somewhat accurately portrayed in the Multiplayer Simulation known as World of Tanks.

Ducknuck84 discusses both the drawbacks of the armaments of the D1. The level of thoroughness is interesting for not only fans of World of Tanks, but also for anyone who is interested in early 20th Century tank combat.

An interesting aspect to realistic and semi-realistic gaming simulations would have to be how many of them are taking on historical slants. One can actually play through games like World of Tanks, the Assasin’s Creed series and other games and come away from them with an impression of the time period. Be it architecture, costume, technology and/or weaponry…the level of detail in historical simulations are without a doubt a new form of interactive and immersive historical education.

This brings up the idea that now game developers have an opportunity to portray historical situations with improved accuracy. If one can play World of Tanks and learn about the D1 and its armor vulnerabilities due to the amount of viewports…then perhaps gaming is providing a new outlet for our generation.

To make this point more clear, imagine if someone played World of Tanks to such an extent that he or she memorized all the technical stats on all of the tanks. That kind of information would normally be kept in small circles of intellectuals and professors. But the fact that the success of one’s gameplay experience in WoT directly correlates to one’s knowledge of the terrain and tank technology means that there is extra incentive to take a deep dive into the game.

As gaming becomes more and more popular, we are seeing greater sophistication of not only the detail and graphics of simulations…But also of the type of relationship people have to their games. It’s as if the simulations allow for gamers to virtually experience an environment in a way that normally could only be achieved by reading a historical fiction novel. And now with so many options to the tanks and weaponry of WoT, the level of sophistication of the accessible knowledge seems to be something that one could only match with several historical fiction novels coupled with a stack of non-fiction books.

We hope you enjoy Ducknuck84’s presentation on the “Fail Tank” or the “French D1” and thank you for visiting.

-Tyler

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August 1, 2013

Fix for getting Directional Gamepad working for FEZ

Filed under: Gaming — Tyler @ 11:28 pm
Click the image for instructions

FEZ is a great game but non-analog gamepads such as my Retropad have trouble with the in-game controller setup

Let’s face it. Some of us gamers are very particular about the type of control devices we use. One game may be fun to play with the mouse, another might be ideal to use a joystick. But in the case of the game, “FEZ” which was on an Ultra-Sale on STEAM the other day…I really wanted to use my Retropad which is basically a Super Nintendo controller which can work on the PC.

One problem that I faced with FEZ was that the game seemed to register my gamepad for only a few buttons. Also, when I tried to reconfigure the control scheme, the “other-gamepad” kept messing up my rotation control. This is important because if you “rotate” the screen in fez it turns exactly 90 degrees. This seemed perfect to correlate with the “L” and “R” buttons of my SNES Retropad.

But instead of having this smooth transition which is completely intuitive. My non-standard gamepad kept having this peculiar issue where instead of turning to the right, to reveal more of the 360 degree environment…my inventory would pop up.

Upon trying to rectify the issue by using Joy2Key the problem got even worse.

So what I did was I found out how to disable the gamepad in FEZ completely by using a “command line” parameter in steam. This then allowed me to create an entirely new profile in JoyToKey which allowed me to remap my gamepad for specific keyboard keys. Also, I was able to create a special profile in JoyToKey which is used now only for FEZ.

Is this all worth it? You betcha! I’m a huge fan of 2D games. I just made one actually. And as a reward I wanted to see what the pros over at Polytron are doing! FEZ has an overall MetaCritic score of 91 out of 100 and that is excellent. And since the game starts out with some interesting symbolism relating to the feeling of being lifted and grids/cubes etc. I decided this was the one for me to jump into as a treat.

So here’s how you use this fix:

1. Go to your steam library where you installed FEZ.

2. Right click FEZ.

3. Click on “Properties.”

4. Go to the “GENERAL” tab (it should be the first one).

5. Click on “SET LAUNCH OPTIONS” button. (it’s underneath the Manual and enable steam community check-box)

6. Set the launch options to this without quotes “–no-gamepad”

7. Hit ok.

8. Setup your profile in JoyToKey for how you want to configure your gamepad. (Since you’ve technically disabled the gamepad in FEZ you’ll need JoyToKey to remap the gamepad to trigger Keyboard events).

9. After setting up your JoytoKey profile which you created specifically for FEZ, start the FEZ game.

10. In the FEZ options, go to the Control setting.

11. In the “Keyboard” control…hit enter on each of the settings…once you hit enter, then hit the gamepad button that corresponds to what you want to use in the game.

12. As you configure each “keyboard” button, your gamepad should register a keyboard button press. Continue the process until you’re all done.

13. As a side note, you’ll have to configure the directional control to either the “up, down, left, right” keyboard buttons or the, “wasd” in order for standard movement to make sense…this is because FEZ doesn’t allow individual mapping of each directional press.

Enjoy! And don’t forget the check out the image above in case you want to see a graphical progression of the first few steps. If you click the image it will get large enough to read.

-Tyler

January 29, 2013

Navigator Pressley Chosen for the SSV Normandy Memorial

Filed under: Gaming — Tyler @ 8:45 am
Mass Effect 2

The CIC’s Holographic Navigation Area was chosen for the Memorial

[This article is a FAN-FICTION based on the MASS EFFECT 2 Universe – It contains plot spoilers if you didn’t play and beat those games]

After the destruction of the SSV Normandy, Commander Solaria Shepard was sent to inspect the remains of the great ship. Her mission was to visit the site of the downed vessel, and to choose a location for the appropriate placement of a bronze memorial.

One soldier, Navigator Charles Pressley, was slain when the Collectors attacked the SSV Normandy.

Upon inspecting the wreckage, Commander Shepard found Navigator Pressley’s datapads in less-than optimal condition. The data fragments recovered from these pads showed that Navigator Pressley had undergone an intense personal change as a result of his experience upon the SSV Normandy.

Below is Commander Solaria Shepard’s letter to Admiral Hackett regarding her findings…and her decision.

To Admiral Hackett:

The inspection of the SSV Normandy wreckage is complete.

Although sifting through my old ship has been a grim experience, it has also reminded me of the great men and women who served within the Normandy’s hull.

As I walked through what was left of the SSV Normandy’s CIC, I saw the bent and torn framework of the Navigation Area. Holographic emitters strewn across the ice and snow almost blocked my path, but I was able to find a datapad in theĀ  wreckage.

The datapad belonged to Navigator Charles Pressley.

What I found on the datapad…I did not expect. During our first mission, Pressley stated his deep distrust for aliens and his apprehensions about being associated with a Turian specter. After our liaison was killed by Saren, he was equally apprehensive about working along side other non-humans on the Normandy.

Since Pressley was a veteran of the First Contact War, he had good reason to be guarded toward what was eventually a very mixed and diverse crew. But from reading his logs, I found that Pressley underwent a change in his perspective. After the crew of the SSV Normandy underwent mission after mission, fighting everything from Geth to Cerberus rogue agents to even Saren himself…Navigator Pressley saw something.

He saw how a crew could be forged by the work that they do…the missions they accomplish.

Eventually, Pressley stated that he felt honored to be part of the SSV Normandy’s crew, and his previously Xenophopic comments were replaced with words of respect and admiration for his shipmates…regardless of their genetic background.

Looking back, I see Pressley’s change as analogous to my own change and also the change in Humanities role in Council Space. I originally was apprehensive of the Council, and downright viewed Cerberus as a blight on the galaxy. But let’s face it, Cerberus didn’t just save my life…they took a lifeless husk of a woman and got her back into fighting form. That’s a debt I can never repay.

Likewise, humanity used to be an overpowered and under-disciplined fledgeling species that didn’t take a leadership role in the galaxy. Now, we’re full members of the community and we have a representative on the Council. I never thought I’d see that happen in a million years.

Navigator Pressley’s sacrifice is a guidepost for the core values that keep the Alliance what it is. He wasn’t just a soldier, he was a man who was courageous not only in the face of battle, but also in the face of his own prejudices and stereotypes.

With that said, I recommend that the SSV Normandy Memorial be located near the CIC’s Holographic Navigation Area.

– Commander Solaria Shepard

January 27, 2013

Hexen disk of repulsion and Fleschette combo

Filed under: Gaming — Tyler @ 11:47 pm
Hexen Eye

Hexen has cool art

Sometimes failure is one of the best teachers a man can ask for. After beating the game, “Hexen” for the second time, I decided that I wanted an even greater challenge than this already demanding game series. So when I started to play the expansion pack, “Hexen: Deathkings of the Dark Citadel” I upped the difficulty level.

Since I play this FPS/rpg game (it’s really an FPS with minor rpg elements to be exact) as a “Cleric” the difficulty levels are based on names of people in the priesthood. The easiest difficulty level is “Altar Boy” and the hardest difficulty level is “Pope.” I recently beat the original Hexen on medium or “Priest” difficulty and now I wanted to beef up the challenge by playing on Medium Hard or “Cardinal” difficulty level.

Unfortunately for me, the Cardinal difficulty level was overwhelming. Not only are the puzzles in Hexen: Deathkings of the Dark Citadel tremendously harder than the ones in the original…the monsters are more powerful in terms of their hit points and they also respawn at a frustrating rate.

Even if you are taking the time to think about your next move, monsters will appear right behind you are begin to pound you into oblivion. It’s not a pretty sight and the game is so hard I began making my own maps in order to retrace my progress.

Eventually, I realized that I wasn’t going to pass the first stage because I had used all the ammo I could find…and also I wasn’t sure where the “fire masks” were in order to solve puzzles which spanned across teleportation portals. As you can probably guess, I took a slight break from the game.

A couple weeks ago, I decided to completely replay the game from the beginning. But this time I’d set the difficulty back to “Priest” or medium. But this time I re-entered the game world with the knowledge of where to go and the skills on what to do. Also, I read a FAQ online but it didn’t really help very much. But at least knowing that someone else was capable of passing a stage was inspiration enough for me to give the game a second shot.

Hexen DK

Hexen: Deathkings of the Dark Citadel (flow chart map of stage 1) [click to ENLARGE]

During my play-through I noticed an interesting trick: By combining the Disk of Repulsion items and the poison gas of the Fleschette bottles, I was able to push the green gas forward. The most outstanding part about this simple trick is that it is extremely effective against the shield-bearing centaur monsters.

The centaur monsters can block any damage when their shields are up. This makes them formidable and since they can block the poison from the “serpent staff” they are even more of a hassle. This is because the poison bolts from the serpent staff can bounce back at you and then poison you. It’s unpleasant. The best way to beat them is by using the fleschette bottles and then having the centaur monsters walk into the smoke. They yelp and writhe but best of all…they stay in one place. And even though they look like they’re kind of blocking, they’re taking damage. Unlike the mace enemies with two heads, the centaurs can’t walk through the gas once they hit it.

So when you misplace a fleschette smoke and you still want to take out centaurs in the area, you can use the Disks of Repulsion in order to push the gas towards your enemies. It can require some practice at first, but the trick is well worth it. Especially since sometimes fleschette’s are hard to find after a big battle and wasting one can be costly.

Also, here’s a map I made of the first stage of Hexen: Deathkings of the Dark Citadel. I hope it helps you navigate the area.

-Tyler

PS: Don’t worry about the transformer dude in the middle. That’s just a sticker I put on there to spice things up.

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