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February 25, 2014

Deus Ex shall yield a Human Revolution

Filed under: Gaming,Reviews — Tyler @ 11:25 pm
Eliza and Jensen

Eliza and Jensen

I cannot believe this game was made. Eidos Montreal and SquareEnix truly outdid themselves on this masterpiece.

Although this is a game review, there will be a great deal of analysis included in this article. So please note:

POTENTIAL SPOILER ALERT.

One of my best buddies recommended that I play the original Deus Ex back in the year 2001. I loved it.

The adventure, the discussions with shady characters about quite frankly outlandish and scary subject-matter…it all made sense.

It was the stuff that surpassed a good movie. It made you feel like you were IN a good movie.

Deus Ex the Invisible War was an extremely fun experience. It had a similar interface to the original in some ways, but it seemed like a simplified game. Although the story and dialogue was excellent. I also loved that Invisible War was a direct sequel to the original. It definitely did justice and although it felt like a short game, it was extremely fun.

But Deus Ex: Human Revolution…WHOA, this game goes way above the call of duty. It is a prequel to the original Deus Ex. But it feels more like a sturdy addition to the Deus Ex cannon and future history. Well done doesn’t even make sense when discussing this game.

There were some simplifications in this game. For example, your weapon modifications and damage upgrades were simplified from mathematical, to a simple hash-mark chart. Although this system works well, it takes some of the hard-core RPG elements from the game. I personally think it would have been better if they added a secondary, “Advanced Details” section to the weapon information. But the new direction that games are heading in is towards wide-scale user appeal, and that requires some sacrifice. Also, since Deus Ex: Human Revolution was made for PC, XBOX 360 and PS3 it makes sense that they simplified some details. I’m not complaining, it’s just that detailed stats is the only thing that kept this game from being a freak-out gem.

Similarly to the original, you have the choices of lethal and non-lethal combat. One interesting factor is that the melee combat was overhauled to incorporate your energy system. If you get close enough to an enemy you can do either a lethal or non-lethal takedown. The cool part is that each time this happens a mini-custom cutscene occurs that looks absolutely awesome.

On to more esoteric stuff:

I do not feel embarrassed about being a man in my 30’s playing computer games anymore. If you actually read the little, “E-Books” that appear throughout the game, and if you take the time to read the “Hacked E-Mails” you will have acquired immense knowledge about technology and International Politics. You will be able to satisfy basic conversations about the most compelling subject matter imaginable. And even though you learned it with a game with fictional characters and made-up names for corporations and products…the concepts are all based on real technology and real ideas that are being passed around future-tech circles both online and offline.

For example: There are E-Books that discuss everything from how hearing aids really work, through emails that discuss the inner workings of thought control.

Think this is just a game? Nope. It’s your homework. And the people who don’t do their homework oftentime end up doing someone else’s homework…permanently.

In the picture above you see the hero on the right, Adam Jensen talking with Eliza Cassan. She’s talking about how she was created to monitor and INFLUENCE the media. Does she have the power to do so?

Well, if you played though the original game, you’d know all about Echelon and the Aquinas Hub. This goes way beyond media control. Eliza Cassan wants certain messages being discussed, and other ones squelched. There definitely were people pulling the strings, and she’s by no means a final boss. But she’s a key player.

As an AI she has tremendous analytical power. But you find out later about the Hyron Project.

I read several in-game E-Books and saw how the Hyron Project was a quantum computer. This computer I guess was originally built in conjunction with a project to “seed” the ocean floor with iron. This iron would in-turn feed micro-organisms. And these micro-organisms would eventually help the Earth recover from greenhouse gasses and potentially save us from catastrophic global warming.

The idea of the Hyron Project seemed interesting, but I wasn’t sure why they’d need a Quantum Computer for that kind of technology.

Since quantum computers can basically learn about the future, they are far too powerful for a simple project like dealing with nodules and other tasks for regular linked super-computers.

Then I realized, the quantum Hyron Project computer was actually intended for the transcendence which is implied at the end of the original Deus Ex if you choose the Helios ending. And it is also related to the Helios ending choice of the Invisible War.

Hmm, why would these game programmers be so interested in merging with an AI system? What’s the big-deal about this transcendence stuff?
There’s even a new movie starring Johnny Depp coming out called, “Transcendence” and it deals with this whole bigger than life-AI-computer-blobification.

Honestly, I think there are people that are so afraid of dying, that they will go to any means and any lengths to quite literally, “stay in the game.” That’s all it is people. Life is a game. Don’t stress about it.

Here’s something to munch on.

If the Matrix was real based on the Matrix movies. Then remember the AI architect from the 2nd movie? In response to Neo saying, “You need us.” Meaning, the machines need humans for power, the architect responded, “There are levels of survival we are willing to accept.”

Wait a minute? I remember in the 3rd movie, Neo and Trinity take a joyride above the scorched clouds. There is still sunlight, and that means there is plenty of potential solar power for the machines to utilize if they wanted it. How so? They could have easily constructed towers that were higher than the scorched troposphere. These towers could have had solar panels on them. And therefore the entire idea of machines needing people to power their people-cities makes absolutely no sense.

Unless…what if the machines are trying to learn…something?

People and our cities are a form of computer system as well. And that means we can solve problems.

I think that if we were really in a matrix right now, the machines would be keeping us around to see if communion with man and machine is possible. Is it possible to love a machine and not care about the inner workings?

Maybe these AI computers are secretly little smoochers.

Speaking of smoochers. You’re not going to believe what this girl said to me.

There are a couple girls that I’m not really interested in, but I’ve been reading more Buddhist texts and one of them was talking about Eunuchs and how I guess the reason why Buddha took a wife is because if he was a Eunuch then people wouldn’t take him seriously. And after reading that sutra, I thought to myself, “Hey! Maybe I should get back into the dating scene.”

So I asked a different girl what I should say to these girls next time I see them at their jobs. And she said that she would never date anyone who talked to her while she was working.

WHAT?

I asked why. She said that its weird and then she told me this long story about someone who she knew who went to a Japanese restaurant and it all went downhill.

Then I told my friend, “There you go.”

I guessed it. I already knew that I personally was on the fence. And she just sealed the deal. So I’m not going to talk to these girls. I can’t mess up good reading spots anyway.

That’s something you’ll learn. If you find a place where you can read, that is king. Don’t sacrifice that for anything. I was only considering asking people out because I thought I could keep the reading spot AND find a life companion. But no way am I going to toss out a spot that lets me burn through 50+ pages of non-fiction books in one sitting. Sorry folks.

PS: Don’t forget to max out your inventory booster skill early on in Deus Ex: Human Revolution. Being able to carry more stuff makes the game much more enjoyable.

-Tyler

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January 18, 2014

Transmission Received

Filed under: Gaming,Philosophy,Tyler's Mind — Tyler @ 12:07 pm
Transmission Received

Transmission Received

After playing through Valve’s Portal 1 again, I found a strange achievement. They are called, “Transmission Received” but I never successfully saw any of them. I just had a 0/17 successful achievements. It turns out this achievement is based on the radios in the game. Strange doesn’t begin to explain what I found out next.

It seems that our society has become so self-embedded that we are encrypting information for the sake of training those in the arts of encryption. The only reason why I think our society would do such a thing would be for training purposes.

If that’s the case, then long rabbit-holes with extensive journeys and with peculiar and distorted rewards would make sense. But something is making me rethink the entire situation.

As of right now, I think our culture has been warped by the gravitational pull of our own culture. The system is feeding into itself, and people are beginning to need different levels and frequencies of stimulus in order to attain any significant forms of satisfaction or perhaps spiritual release.

One of the big factors in this transition would be the manifestation of 3D printing into the mainstream public consciousness. People are beginning to see that manifesting ideas in the real world only requires a few months of computer training and geometry practice. That being said, something much bigger is looming on the horizon.

It is time to discard the philosophy of, “A jack of all trades is a master of none” and begin to embrace the philosophy of, “It is now required for masters of several disciplines to emerge and teach others.”

If we hold back, if we squander and wander and fail…then this century will be looked upon as one of the greatest wastes of energy and potential that could ever have been conceived.

But if we take nothing for granted and embrace the divergent unity…then maybe we will be pillars for a new type of society. One that pays homage to what has come before, but also crushes problems and inefficiencies within the icy fist of recursion.

Below is a strange video:

Here are some of my notes:

1.
B * dA = 3

2.
pi * R ^ 4th power ( emphasis on the 4th power it is circled)
divided by
8 * 7

or

{(pi * R^4) / (8*7)}

3. phi = d (emphasis on d it is circled) * V
divided by
dt

or

phi = {(d*V) / (d*t)}
4. alpha to a base rho to a base c (emphasis on c it is circled) more data – psi timed iotoa and beta nots sure

5. p – q * A

-Tyler

September 7, 2013

Mitochondria and Evolution carve the way for Parasite Eve

Filed under: Gaming — Tyler @ 10:56 am
Parasite Eve - A Survival RPG with some Action Elements

Parasite Eve – A Survival RPG with some Action Elements

Parasite Eve is a Japanese novel and also a PS1 (PSX) console game. The game is extremely interesting and one of the most educational video games that I’ve ever played. I did not know half of what I know about mitochondria before playing Parasite Eve. Also, after beating the game, many players will have a deeper appreciation and understanding of biology…I sure did.

The story is based on the idea of how there are two critters for every cell in our bodies. First, the animal cell has its own nucleus, organelles and DNA within the nucleus. But inside that animal cell is a mitochondria which has its own DNA as well.

In the game, you find out that the mitochondria are sentient. A being called EVE has been directing evolution for eons and now is her time to strike against humanity. She also wants to create some sort of super-being as well.

All this mega-monster rhetoric may make the gamer think the story is campy. And it definitely can be fun and campy like a B-movie at times. But that just makes the game even better.

You play as a character named Aya Brea who is a New York cop with a thing for guns. No really. She does, in the game you have the option to customize firearms with wrenches and take apart old guns just to add a few points of increased ammo capacity to something like an M16. It’s as if you are upgrading a sword over and over again in a fantasy game. Except in Parasite Eve you can find a new weapon and salvage the upgrades you made to your old one…and then put those bonuses toward a weapon with better base stats.

You can even add awesome modifiers like extra automatic health bonuses to your armor which PROCS if enemies take you below a certain health threshold. The poison modifier is a nice addition early game to the guns because enemies will still take damage when you run around if they’ve been hit once with poison.

Running around and avoiding enemy ranged attacks is important in Parasite Eve because you will get extra, “EXP Bonus Points” which are different from normal EXP. If you get more than 100 bonus points these things can be directly allocated to Aya’s reflex time or (AT) or you can directly beef up your weapon stats or even increase your inventory carrying capacity.

When you play the game, you will see some wicked animations. I wish I didn’t wait till my 30’s to play this game. The creature transforms are absolutely amazing by any animation standards…even today’s. And if you’re an artist you will probably be blown away by how creative the art and 3D modeling was carried out. It’s an absolutely visual masterpiece.

I’ve been wanting to write about this game for a long time.

Since mitochondria control the aging process in real life, there’s no real reason to not learn about these creatures which are in our bodies. Mitochondria use oxygen as their primary source of fuel for creating energy for their host animal cells. But this process creates free radicals which damage animal cell DNA and creates the aging process. When combined with environmental factors, stress and other DNA damaging effects…it makes sense how some people might age faster than others.

What if one could commune with his or her mitochondria?

In the game, Aya Brea’s mitochondria are symbiotic and they don’t want to serve EVE. As a result, Aya Brea is immune to the “spontaneous combustion attack” of EVE.

Could this have any bearing on real life?

Maybe our mitochondria are both our best friends and possible destroyers at the same time. If our bodies create a situation of negativity or an action that goes against other mitochondria-bearing organism…perhaps that is where the concept of “burning” with rage comes from. Perhaps our mitochondria combined with our minds and animal cells have a group consciousness which we think is a singular consciousness. But maybe since there’s so many cellular organisms in our bodies at the same time…we think there is only one mind. But what if we are as individual humans…a hive mind in of ourselves. This in combination with the larger group structures like human communities of cities and nation-states may create an amplification of this hive mind.

Our mitochondria create more energy per cubic inch than equivalent volume in gasoline. That’s potent stuff. That is also more than enough energy to send signals wirelessly, power a GPS, and store information. So when one feels, “Low on energy” are we really? I think our cells are simply deciding that they have repair work to do and it is easier for our bodies to be laying down or resting for that work to be done.

-Tyler

August 28, 2013

YuGiOh with Emoney and his Killer Deck vs Metas

Filed under: Gaming — Tyler @ 7:12 pm
Emoney - Yugioh

Emoney – Yugioh: Anti-Meta Vanilla Beatdown Deck

Emoney got a successful deck that he wants to share with the world. His deck in YuGiOh is an Anti-Meta Deck. Even if you don’t know what that means, if you watch the video, he explains it halfway through the vid.

Something to think about in card games such as YuGiOh, is that planning is extremely important. Deck creation, pre-game strategy and thinking before showing up is just as important in virtual card games as much as they are with in-person ones like Magic the Gathering.

In this video Emoney goes into EXTREME DETAIL into how this deck works. He discusses the “Faustian Bargain” and how it can help you.

One thing about Emoney’s approach to the YuGiOh community is that he not only shares his insight, but he also shares his sources. For example, in the beginning of the Anti-Meta video, Emoney goes through all the forums and places where he learned his tricks. This is invaluable information can help other YuGiOh players have a place to start.

[UPDATE as of 1/1/2014]
Unfortunately, this video no longer exists on YouTube. The author took it down.

-Tyler

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