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August 16, 2013

Khan Academy sends the new Mastery Challenge system out of Space Dock

Filed under: Society Today — Tyler @ 3:47 pm
Khan Academy has a new Mastery System which makes learning Math much more fun and tangible

Khan Academy has a new Mastery System which makes learning Math much more fun and tangible

You may have already heard of Khan Academy and how it is an excellent website for learning Math and other skills. But what is brand new is how KhanAcademy.org has unveiled a new Mastery System. This system allows users to track their progress in a much more visually tangible and motivationally accessible way than ever before.

After enabling the new Mastery Challenge system on your dashboard or “home” button area, you will find that a dark blue box appears with the message, “MASTERY CHALLENGE AVAILABLE!”

These mastery challenges are actually very similar to how you could do random practice. But now your progress is tracked in a way which is easy to see if you’re on the right track.

For example: If you already practiced something thoroughly, you might have a “level 2” or blue box. But if you do the Mastery Challenge, then there is a chance you might get a question correct and turn that blue box into a dark blue box.

When a dark blue box appears in your Dashboard, that means you have successfully demonstrated Mastery in a specific sub-section.

This is important because in the old-style of Khan Academy, you would be asked to “review” things even if you visit the site weekly. The words, “review” or “demonstrate proficiency” have very classroom-ish sounds to them and for an adult who is trying to beef up his math…having to review flash cards everyday is a sort of put-off.

So that’s why I like the new style of Khan Academy with the Mastery Challenge system. It seems more exciting. It’s as if the system says, “I have a challenge for you!” And of course I always will accept a challenge!

Another thing I enjoy about the new system is how everything is reminiscent of an old DOS defragment screen. When I was a teenager I used to actually watch my computer defragment. I loved it. The idea that the computer was doing work on itself was like watching an ant colony build a space port.

The beauty of the new Mastery Challenge system is that the work one does in the website directly correlates to how, “defragmented” the skill dashboard is…and also the work relates to the sturdiness of my understanding of Mathematics.

This type of force-feedback in learning is vital to both new and old generations who want to learn tough-as-nails skills. I can’t wait for other learning websites like, “Codecademy” to follow suit or perhaps even innovate beyond this new style.

Overall, if you haven’t visited your KhanAcademy.org profile in a while, check it out. It is totally worth it to see if this new system adds excitement to one of the most important skill sets any conscious human being can have.

-Tyler

August 14, 2013

Ducknuck84 Delivers the French D1 from Wold of Tanks

Filed under: Gaming — Tyler @ 9:04 pm
Wold of Tanks: D1 - click the image for video

Wold of Tanks: D1 – click the image for video

Ducknuck84 is a pro at Wold of Tanks (WoT). He allowed overidon.com to embed his video on the “Fail Tank” from French History. According to the video below, the “D1” is somewhat accurately portrayed in the Multiplayer Simulation known as World of Tanks.

Ducknuck84 discusses both the drawbacks of the armaments of the D1. The level of thoroughness is interesting for not only fans of World of Tanks, but also for anyone who is interested in early 20th Century tank combat.

An interesting aspect to realistic and semi-realistic gaming simulations would have to be how many of them are taking on historical slants. One can actually play through games like World of Tanks, the Assasin’s Creed series and other games and come away from them with an impression of the time period. Be it architecture, costume, technology and/or weaponry…the level of detail in historical simulations are without a doubt a new form of interactive and immersive historical education.

This brings up the idea that now game developers have an opportunity to portray historical situations with improved accuracy. If one can play World of Tanks and learn about the D1 and its armor vulnerabilities due to the amount of viewports…then perhaps gaming is providing a new outlet for our generation.

To make this point more clear, imagine if someone played World of Tanks to such an extent that he or she memorized all the technical stats on all of the tanks. That kind of information would normally be kept in small circles of intellectuals and professors. But the fact that the success of one’s gameplay experience in WoT directly correlates to one’s knowledge of the terrain and tank technology means that there is extra incentive to take a deep dive into the game.

As gaming becomes more and more popular, we are seeing greater sophistication of not only the detail and graphics of simulations…But also of the type of relationship people have to their games. It’s as if the simulations allow for gamers to virtually experience an environment in a way that normally could only be achieved by reading a historical fiction novel. And now with so many options to the tanks and weaponry of WoT, the level of sophistication of the accessible knowledge seems to be something that one could only match with several historical fiction novels coupled with a stack of non-fiction books.

We hope you enjoy Ducknuck84’s presentation on the “Fail Tank” or the “French D1” and thank you for visiting.

-Tyler

August 8, 2013

Permanence and Chickens and Dark Electro Music

Filed under: Music-Reviews — Tyler @ 10:18 pm
Dark Electrocution

Dark Electrocution

After evaluating my life, I think to myself, “So I made a game.”

Yes, I did. But I can’t help but have this feeling of, “So ya’ made a game. So ah…now you’ve made a game, but if you’ve made one and ‘yer so ‘smart’ then…[fill in the blank here with comment/sassy question of choice].”

And that’s where I’m at. But when I think about that, it makes me remember that emotions aren’t forever. Emotions come and go. Inadequacy and the “other side of the hill” types of emotions are all just as fleeting as simple pleasures. It’s the work itself that sticks around…but even the toughest stones and most durable crystalline hard-disks don’t last forever.

That makes me think about a song…no. It makes me think about a music-video.

This music video is called, “Jakim’s Dark Electro Mix” of a certain song. Now, the artist who made the original song that this “mix” is based on…hmm…well let’s just say she posted it to her, ‘secret’ YouTube account. So I’m not sure if she wants this more edgy side of herself on the net. So I’m going to encrypt her name phonetically — [ vhee – art – vhee – art].

As basically a forward-thinking and positive guy, I’m able to see the big picture and fine print in things. For example, in this video the artist says, “nothing is permanent.”

Yiza. That’s so cool.

I totally agree with her. If life was supposed to be permanent, we’d be made of permanent things like stuff that’s not supposed to be dumped in the storm drains.

Let’s talk about more things.

You know that old saying of, “You are what you eat” I agree with that statement. It’s as if…hmm..it’s as if eating snacks and foods are a declaration of behavior. Tonight I am some peanut butter cups and coffee. And even that’s not permanent, that’s because I might make some veggie stew later. Can you see where I’m going with this?

The original video that this video is based on, was made completely in Audacity with multiple layers. That’s creativity on a budget. The Electro Dark Mix was made with tools that I’m not sure about. But I can tell you this: There is no way Jakim used a canned track or a stored track from his vault in order to make this Electro Mix. The song goes way too well with the complexities of the original swells and starts.

When I watch this video I laugh. What will you do?

-Tyler

PS: If you tell two new people about how you feel in life. That’s 2 more than usual.

August 1, 2013

Fix for getting Directional Gamepad working for FEZ

Filed under: Gaming — Tyler @ 11:28 pm
Click the image for instructions

FEZ is a great game but non-analog gamepads such as my Retropad have trouble with the in-game controller setup

Let’s face it. Some of us gamers are very particular about the type of control devices we use. One game may be fun to play with the mouse, another might be ideal to use a joystick. But in the case of the game, “FEZ” which was on an Ultra-Sale on STEAM the other day…I really wanted to use my Retropad which is basically a Super Nintendo controller which can work on the PC.

One problem that I faced with FEZ was that the game seemed to register my gamepad for only a few buttons. Also, when I tried to reconfigure the control scheme, the “other-gamepad” kept messing up my rotation control. This is important because if you “rotate” the screen in fez it turns exactly 90 degrees. This seemed perfect to correlate with the “L” and “R” buttons of my SNES Retropad.

But instead of having this smooth transition which is completely intuitive. My non-standard gamepad kept having this peculiar issue where instead of turning to the right, to reveal more of the 360 degree environment…my inventory would pop up.

Upon trying to rectify the issue by using Joy2Key the problem got even worse.

So what I did was I found out how to disable the gamepad in FEZ completely by using a “command line” parameter in steam. This then allowed me to create an entirely new profile in JoyToKey which allowed me to remap my gamepad for specific keyboard keys. Also, I was able to create a special profile in JoyToKey which is used now only for FEZ.

Is this all worth it? You betcha! I’m a huge fan of 2D games. I just made one actually. And as a reward I wanted to see what the pros over at Polytron are doing! FEZ has an overall MetaCritic score of 91 out of 100 and that is excellent. And since the game starts out with some interesting symbolism relating to the feeling of being lifted and grids/cubes etc. I decided this was the one for me to jump into as a treat.

So here’s how you use this fix:

1. Go to your steam library where you installed FEZ.

2. Right click FEZ.

3. Click on “Properties.”

4. Go to the “GENERAL” tab (it should be the first one).

5. Click on “SET LAUNCH OPTIONS” button. (it’s underneath the Manual and enable steam community check-box)

6. Set the launch options to this without quotes “–no-gamepad”

7. Hit ok.

8. Setup your profile in JoyToKey for how you want to configure your gamepad. (Since you’ve technically disabled the gamepad in FEZ you’ll need JoyToKey to remap the gamepad to trigger Keyboard events).

9. After setting up your JoytoKey profile which you created specifically for FEZ, start the FEZ game.

10. In the FEZ options, go to the Control setting.

11. In the “Keyboard” control…hit enter on each of the settings…once you hit enter, then hit the gamepad button that corresponds to what you want to use in the game.

12. As you configure each “keyboard” button, your gamepad should register a keyboard button press. Continue the process until you’re all done.

13. As a side note, you’ll have to configure the directional control to either the “up, down, left, right” keyboard buttons or the, “wasd” in order for standard movement to make sense…this is because FEZ doesn’t allow individual mapping of each directional press.

Enjoy! And don’t forget the check out the image above in case you want to see a graphical progression of the first few steps. If you click the image it will get large enough to read.

-Tyler

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