Sometimes failure is one of the best teachers a man can ask for. After beating the game, “Hexen” for the second time, I decided that I wanted an even greater challenge than this already demanding game series. So when I started to play the expansion pack, “Hexen: Deathkings of the Dark Citadel” I upped the difficulty level.
Since I play this FPS/rpg game (it’s really an FPS with minor rpg elements to be exact) as a “Cleric” the difficulty levels are based on names of people in the priesthood. The easiest difficulty level is “Altar Boy” and the hardest difficulty level is “Pope.” I recently beat the original Hexen on medium or “Priest” difficulty and now I wanted to beef up the challenge by playing on Medium Hard or “Cardinal” difficulty level.
Unfortunately for me, the Cardinal difficulty level was overwhelming. Not only are the puzzles in Hexen: Deathkings of the Dark Citadel tremendously harder than the ones in the original…the monsters are more powerful in terms of their hit points and they also respawn at a frustrating rate.
Even if you are taking the time to think about your next move, monsters will appear right behind you are begin to pound you into oblivion. It’s not a pretty sight and the game is so hard I began making my own maps in order to retrace my progress.
Eventually, I realized that I wasn’t going to pass the first stage because I had used all the ammo I could find…and also I wasn’t sure where the “fire masks” were in order to solve puzzles which spanned across teleportation portals. As you can probably guess, I took a slight break from the game.
A couple weeks ago, I decided to completely replay the game from the beginning. But this time I’d set the difficulty back to “Priest” or medium. But this time I re-entered the game world with the knowledge of where to go and the skills on what to do. Also, I read a FAQ online but it didn’t really help very much. But at least knowing that someone else was capable of passing a stage was inspiration enough for me to give the game a second shot.
During my play-through I noticed an interesting trick: By combining the Disk of Repulsion items and the poison gas of the Fleschette bottles, I was able to push the green gas forward. The most outstanding part about this simple trick is that it is extremely effective against the shield-bearing centaur monsters.The centaur monsters can block any damage when their shields are up. This makes them formidable and since they can block the poison from the “serpent staff” they are even more of a hassle. This is because the poison bolts from the serpent staff can bounce back at you and then poison you. It’s unpleasant. The best way to beat them is by using the fleschette bottles and then having the centaur monsters walk into the smoke. They yelp and writhe but best of all…they stay in one place. And even though they look like they’re kind of blocking, they’re taking damage. Unlike the mace enemies with two heads, the centaurs can’t walk through the gas once they hit it.
So when you misplace a fleschette smoke and you still want to take out centaurs in the area, you can use the Disks of Repulsion in order to push the gas towards your enemies. It can require some practice at first, but the trick is well worth it. Especially since sometimes fleschette’s are hard to find after a big battle and wasting one can be costly.
Also, here’s a map I made of the first stage of Hexen: Deathkings of the Dark Citadel. I hope it helps you navigate the area.
-Tyler
PS: Don’t worry about the transformer dude in the middle. That’s just a sticker I put on there to spice things up.