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April 16, 2011

Good Example of Juking in Heroes of Newerth

Filed under: Gaming — Tyler @ 1:49 pm
Juking Example

Good Juking Example

Juking in Heroes of Newerth is important because it allows you to use your environment to get away from an enemy hero that is chasing you. The basic concept is that you walk in one direction, then wait for the environment to obscure your visibility to your enemy. Then when they can’t see you for a split second, you make a choice. You either choose to change directions or you choose to stay in the current more obvious path. A good juke means that the enemy wasn’t able to anticipate what direction you went in, and you are able to escape. Some skills like being able to leap, or turn invisible can assist in making the perfect juke. But the basic concept of using trees or rocks or elevation to obscure one’s location and moving in a non-intuitive direction can work wonders even if you have a hero that has no special movement abilities.

In this video, Valkyrie is being chased by two enemies. She uses her jump ability as well as the cover of the trees to avoid Pestilence. She also tricks Pestilence to follow her through the trees that are near her team’s tower and he ends up getting creep blocked by a normal little tree creep unit. The problem is that the tower is still firing at him. So he is a juicy target for the Valkyrie. Theretofore the Pestilence was the attacker who was chasing his prey, but a turn of events turned the tables quite so.

Big thanks to Zombies100 for posting this video on YouTube!


 

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