Category Index

Life as a Concept Art

Life is more like concept art than a corporeal reality.

Physical reality is hard, it has bodily substance. You get pushed by physical things. It interacts and moves.

The transition to multi-dimensional human beings is complete for most of the technologically developed world.

I think that’s what Terminator Genisys was driving at with the “Pre-Order” of the AI program. Connectivity in that film was in demand by such a huge segment of the human population, that people became nodes or hubs in a larger neural network.

That’s not physical. That’s not Newtonian Physics.

We’re already at the threshold of Quantum existence. The tough question now isn’t:  “can?”

The tough question is, “Should?”

And “Should” is much more political of a question than can.

If someone can do something, that’s a physical and engineering and logistical problem. What pieces of the puzzle will allow someone to have the resources and know-how to do something.

The concept of, “Should” requires judgement, there is a sense of morality, ethics and even politics involved in that very small word.

That’s where we’ve already crossed into…without knowing it.

News articles on the internet are designed to allow readers to make snap judgements. Comments sections allow discussion and venting on those judgements. Cognitive dissonance related to issues gets disseminated to social media for further review by larger audiences. The more cognitive dissonance mixed with emotional energy that can be aroused by a topic…the tendency for more shares and recursive levels of comments.

It doesn’t feel like traditional politics. There isn’t the ballot box, people at the polls kind of feeling…it resembles something more like…processing power. Sub-servers, linked network hubs.

The issue isn’t the judgement calls or the system itself. It’s that it isn’t corporeal.

The level of information analysis paints an extra picture for the world we live in. Yes of course there are streets, roads, buildings, that’s all still there. But every day, information-based decisions that are primarily occurring in cyberspace are having a larger effect on very real things such as resource distribution and information access.

Each new day, a new piece of concept art is being created for the next. We all judge that concept art and make decisions. But by the time we collectively and asymmetrically analyze the information, the system has changed.

Yesterday’s corporeal reality looks like business as usual, and tomorrow feels like a blank slate.



new Game Double Memory submitted to Steam Greenlight

matching game

Vote for Double Memory on Steam Greenlight

Overidon Omnimedia has unveiled its latest game, Double Memory.

Double Memory is a classic matching game with innovative pacing.

Try your best to memorize the position of each card.
When the cards flip over, click to reveal matching doubles.

The game gets progressively more challenging every stage.

Some stages only allow a limited number of guesses.
Other stages are timed and really put the player in the hot seat.

Put your short-term memory to the test with…Double Memory!

We’ve been working on this game for the past 5 months and now this casual game is ready for your review!

Click this link to vote for Double Memory on Steam Greenlight.

A lot of hours has been put into this game to make it fun and accessible to anyone. All it requires is a Windows PC and a mouse.

Please vote for Double Memory today!

Process for Game Development

There are a lot of people out there who want to make games. There’s the ones that want to use pre-built engines to make games. People also want to make their own games from scratch. Whichever type of person you are, there are some simple tips that might make your process go from a maybe…to a complete.

1. I’ve read several books and magazines on game development. One book kept repeating the same advice. Don’t try to make games if you don’t want to work hard. That really stuck with me because the whole idea of games is about fun right? Well, there’s a lot of hair pulling in game development. So if you can get past that first hump of it being hard work then you’re on the right track.

2. If you are working with a team…actually act like a team. Teams are groups of people that break down big problems into smaller problems. Then they come up with a strategy on how to divide the work and then solve those problems. Finally, they implement that strategy into their daily routines and share progress with each other. I’ve seen a lot of people who want to make games get together with friends and then fall short because the duties weren’t divided properly or communication wasn’t delivered in a timely manner. Remember: Technology changes every day. And there’s always a chance that if you don’t publish your game in time…someone else might beat you to the punch. That ties in directly with the next tip:

3. If the game you’re working on isn’t something that you’d actually like to see completed no matter what…then you shouldn’t make the game at all. This can be a really hard one for people. There’s so many, “luxury” ideas on games these days. People wish that they could share a certain experience with other people or they desire to create a specific type of “feel” but at the end of the day, game provide a very simple function in our society: They entertain people. If your game doesn’t entertain yourself and at least a couple other people at minimum, then you’re not going to want to finish it. It will feel like a chore. And that doesn’t work in the independent game dev arena. Even though this piece of advice is often the hardest to swallow, it will definitely help you with narrowing down and simplifying your concepts.

4. Online tutorials are great for game development. Video explanations can help programmers through hard questions quickly. But nothing beats a good book that explains what you want. The first thing is picking a programming language or game development engine and then sticking with that until project completion. After that is chosen, purchase a good book with good reviews that can help you through the process. When I was developing games for Flash, I bought 2 books on Flash. Now that I’m working with Java and Java/XML for Android I bought a good book on Java/XML for android. The reason why books are important is because they walk you through a process from start to finish. If a book seemed cool and then got too hard…it’s usually not the books fault. You should have bought a book that was for a lower skill level of programming/development. This happened to me for Java and XML, I had a different book, I read the thing. But at the end of the day, it was too hard so I had to bite the bullet and purchase an easier book. Does this mean I won’t be able to come back to the more challenging book when I get more skills? Absolutely not. The trick is knowing when to take a step back and be willing to re-learn or reinforce knowledge. Oftentimes reading books that are for game development might cover subject matter such as basic mathematical programming operators and Boolean statements. If you already know exactly what the book is talking about, consider skipping the subject matter. Time is of the essence. But if you skipped to much and feel lost in the dark. Keep going backward in the book and starting chapters over again until you get it right. Eventually problems that seemed extremely major turn out to be matters of discipline and daily bug-checking review.

5. Leave excellent notes in your code comments. One of my friends came over and was watching me program for a few minutes. He said, “That’s a lot of comments in your code.” I didn’t feel weird at all. Oftentimes you might feel like you’re developing extra personalities from talking to yourself in the code comments so much. This is actually completely normal. A good way to think about it is like this: If you stop working on a specific class in your program for months…and then need that class working for another project, wouldn’t it be nice to have some guideposts and helpful advice along the way explaining what variable does what? It as if you’re walking through a forest that you’ve never been to before. You can leave little signposts that help you not get lost. Never, never, never feel weird for making comments in your code, ESPECIALLY if no one else will ever read them except yourself. If you’re an independent developer, you probably are so busy that you’ll want to buy yourself a treat for leaving those detailed comments on how your classes and methods work.

6. Not all games need to be shared or published at all in order to be a complete success. This is probably the weirdest tip on game development and programming that you’ll ever hear. Sometimes simply making a game is its own reward. It’s an easy way to test skills, practice disciplines and create a set of functioning classes for future use. If you think making a blackjack game for a game developer who is just starting out is a waste of time…then you’re dead wrong. Making a blackjack game will probably require the programmer to master at minimum basic arrays, random number generators, and basic game logic controlled by a rudimentary ai. My one suggestion is that if you’re making a game that is just for you or for learning…then don’t fuss over GUI or fancy graphics. Make the thing using text and buttons if you have to. Save the fancy artwork for stuff that you want to share with other people. If it’s just a test or just for you, focus on quickly debugging and getting the logical answers you need…as well as practice making the code as modular as possible.

I hope these tips were helpful.


The S.Pot is now available for Crowdfunding at Indiegogo

The S.Pot - Automatic Watering System

The S.Pot – Automatic Watering System

Have you ever wanted to water your plants but you didn’t have the time? Did your plants die?

The answer to that very question is the motivation behind the development of the S.Pot – Smart Automatic Monitoring And Watering Pot.

If you watch the video which is embedded below, you’ll see that the S. Pot has the function of properly watering houseplants without needing daily attention.

The device has an LED light that changes color when the pot needs water and/or electricity. The S.Pot only uses water when the plant needs it. The unused water is kept in a reservoir.

One thing that makes the S.Pot stand out is how the designers target the roots for the watering of the houseplant. On the website where the S.Pot is seeking crowdfunding, the designers discuss how plants are often watered on their leaves, which wastes water and can also lead to less-than-optimal plant health.

After doing some research, I found that is similar to, the main difference is that the project will still receive funding even if it doesn’t acquire its entire “flexible funding goal.” But both and are large crowdfunding websites that fuel lots of projects.

Although I don’t personally like plants in my room, I still think this is a very cool idea. I know of several friends of mine that had their plants die that would love this self-watering system.

It looks like the minimum contribution required to get an S.Pot is $95. It is called the “Simple Pack” and you get a rectangular S.Pot as well as a huge “thank you” message from the development team. According to their webpage, the estimated delivery for the S.Pot would be June 2016.

Unlike lots of crowdfunding projects on the internet, the S.Pot team has already completed the research and development for the electronic circuit and also the monitoring system. So it seems the support that backers give are going to primarily help with the commercial-level manufacturing of the product.

Here’s a link to the official S.Pot webpage at … and check out their video that explains their project below!




Male Energy Cultivation Experiment 011A

Human Sized Sephirot

Human Sized Sephirot

Adenosine triphosphate (ATP) what is this stuff?

It’s composed of four primary elements, Nitrogen, Hydrogen, and Phosphorous and Oxygen.

Basically, ATP is the stuff that is the energy currency of the human body.

Let’s take a look at these elements, Nitrogen, Hydrogen and Oxygen…these are all found in the air.

Phosphorous….hmm…where is that found? Some mushrooms have decent amounts of Phosphorous, also honey has a little bit.

Why is this important?

Imagine your body like it is a system. It needs certain materials to make stuff. Now Oxygen, Hydrogen, and Nitrogen are all found in massive amounts in the air. So proper breathing can take care of that. But the phosphorous, that’s tricky, it’s part of outflows.

So when taking this information into account with MECE, it’s almost like everything is a sort of bio-chemical transaction. Nothing in life is free, and energy cultivation is no exception.

…Let’s backtrack a bit.

First and foremost, am I a human being?

This should be an easy question, but it isn’t.

The question reminds me of the chicken or the egg riddle. What came first? The chicken or the egg?

It’s silly I know.

But the question has value. My body is not me. The “light” or the energy that gives life to my body is not me. The real Tyler Jaggers or whomever that is…must be the hologram created by both the interference pattern ( the body / flesh / human sephirot ) and the laser system, (the light, living energy, ATP, sunlight, energy from the void).

This realization gets more obvious as energy cultivation reaches higher and deeper stages. Literally, I wake up every morning, look in the mirror while brushing my teeth…and I say something like, “Here we go” or “Sounds good to me.”

It’s not that I feel like I’m more than one person. The truth is that I feel like I’m renting my own body. I only get a few hours per day to do what I want. The rest of that time is spent on either maintaining the body, or working to secure the body. What a funny existence, no? Imagine a circular existence where the only reason for living is to keep on living. That’s one of the main points brought up in the film Equilibrium. I love that movie, but I disagree with the idea that the reason for existence for everybody…is to “feel.” I personally enjoy learning new things, and being creative. I guess that’s a more active form of feeling, it probably could be argued that creation is a form of emotional connection with codifying pattern discovery…but I guess I’m instantly repulsed by any notion of the meaning of life that isn’t devised by myself.

So is there any actual evidence that I’m learning anything from MECE. Bottom line, during my last check in during January of 2014, I was just on the tip of the iceberg for Android Programming. Now I already have a App up on the Play Store that I’m proud of.

So MECE has been without a doubt crucial in my computer programming stuff. In terms of 3D art, there has been complete leaps and bounds of growth. I send items to the 3D printer for my OEAG project on a monthly basis. This project could provide some real solutions in the future. But it is going to take years to proof and test the tech. It’s more of a lifelong project that tends to keep my 3D art skills on the up and up.

Socially, I tend to be just as solitary as I usually am. It’s not that I don’t like people, I actually love hanging out with friends and family and having fun. But when I have projects that I’d prefer to finish in my own lifetime…I constantly have this tugging feeling, that I have unfinished business in my life. I guess that’s what truly connect me to my own identity. I identify with what I do and what I create. Everything else seems to be secondary. And yet the funny part is that I want a family of my own. The only way to do this I think is to become mega-successful…which requires that I complete a major project sooner than later. So it’s pretty obvious that I’m the cause of my own stress, my own problems. It’s the cognitive dissonance that keeps us alive, the struggle for more while maintaining solace.


CORBA programming book review with C++

Great Book on Corba

Great Book on Corba

First and foremost, let’s be 100% honest here. I bought this book for $1 because it was about programming and I thought the book was related to Cobra Commander from G.I. Joe.

Even though I was mistaken of the title, (it’s actually COR-BA – not COB-ra) I still learned a lot from the 1,000 page book and had a great time doing it.

The book is focused on C++ and IDL programming libraries. Although I’m primarily a Java / XML programmer now, the syntax is close enough to still learn a thing or two.

After reading the first few pages I could tell Michi Henning and Steve Vinoski put a tremendous amount of work into this book.

It’s full title is: Advanced Corba Programming with C++ and the ISBN is: 0-201-37927-9 you can look that up on Amazon if you want to buy the book yourself.

One thing that I loved about the book is that it is primarily code snippets with commentary. The authors deep dive into everything from programming structure for complex systems like Thermostats and Federated Server systems to client control. It is easy to just six back and relax with the flow of knowledge as they jam across important subject matter such as memory allocation for very real-world applications. The kind of things I picked up in here I’m sure will carry over with me throughout the most up-to-date operating systems such as Android OS and it will pay massive dividends if I ever end up working on Legacy systems as well.

You already know about my subconscious reading techniques. So its not surprise that scanning parts of the book was part of the process. When I say, “scanning” I don’t mean actually using a scanner and copying the book. What I mean is looking at each word and letting it be soaked into my mind. I don’t have to understand or even remember it, just seeing each word at a leisurely yet steady pace is enough to jam a big book like this into one’s mind.

I’ve already reaped major benefits from this book in my Android programming adventures. For example: This book helped me with my overall “programming book endurance.” That’s kind of my way of saying after reading big chunks of this book, reading XML and JAVA tutorials from other sources and areas of the internet was very easy. It’s similar to how King Arthur and his knights would use lead sword to practice. The heavy sword of CORBA made light and comfortable swords of Java very easy for me to read. Another analogy would be how a baseball player might practice with his weaker side for batting in order to strengthen cross-neural pathway connections. It’s all about the meridians in this economy, lemme tell ya.

Check out my pups also:



overidonTV is finally on

Art Tutorials for game designers and gaming playthroughs (Let's Plays) will be the focus of the channel

Art Tutorials for game designers and gaming playthroughs (Let’s Plays) will be the focus of the channel


It is a big day today for We’re standing at a threshold really…this threshold isn’t to extreme wealth or fame, but it is a threshold to productivity.

After a major development with one of our sponsors, a new machine has enabled Tyler to now do streaming. Our channel for streaming is and this is very exciting.

The new machine allows this website to focus on production on multiple fronts at the same time. So now there is currently a Hexen II video being uploaded while Tyler is simultaneously working on an Android App project.

The channel is important because it is a great way for users to tune-in to the gaming and art process of overidonTV. Followers to the channel will also get a little notification if they wish whenever a live broadcast by overidonTV is in progress.

Also, in terms of video production, this new Twitch machine has enabled to make more professional intro videos and endcards. An example of the new intro title video is at the beginning of the Previously Recorded live Twitch broadcast which is embedded below.